Showing posts with label HTML5. Show all posts
Showing posts with label HTML5. Show all posts

Opera for Android will have HTML5 video, Flash

 
Two significant features are coming to Opera Mobile for Android, the Oslo company's higher-end smartphone browser: playing HTML5 video and accommodating Adobe Systems' Flash Player plug-in.
Plans for the Future (Source :Opera Blogspot)

Although Opera Mobile already has all the browser features, we want to improve your comfort when browsing the internet. In particular, you can look forward to:

  • Flash: the new web technologies aim to replace it, but Flash will be around for some time. If you have Flash player installed on your phone, Opera will support it.
  • HTML5 video: although it's possible to embed videos in a Flash, you can have videos directly in HTML5, the same way as images. You can already see HTML5 videos on Youtube.

Run Quake II in your Browser with HTML5


Google encourages its engineers to 20 percent of their time working on projects that aren't necessarily in their job descriptions. The corporate philosophy that spawned Google products like including Gmail and Google News has perhaps had its greatest achievement yet: an HTML5 port of Quake II.
This first person shooter has been around for over 12 years and has been ported onto a wide swath of hardware platforms, but it's latest incarnation shows off much of the potential for HTML5.
While we've seen HTML5 in action rendering video , it can crunch through some relatively sophisticated graphics. And gameplay is reportedly no slouch, either -- developer Ray Cromwell reports getting up to 60 fps on Linux.

Ready to get Quake II running for yourself? It helps to have a bit of experience mucking about with the command line. To start, you'll need the Chromium browser to run Quake II and Mercurial to check out the code from Google. If you're on Windows, you'll need a Linux-like environment such as Cygwin , and on a Mac you'll need MacPorts . To do the actual installation, follow these directions, which have been tweaked from the Google Code project site for Quake II .